![]() ![]() It doesn’t take long before you’ll have mastered the game’s controls and being using your elemental and psychic attacks on their own and in tandem with conventional death-dealing hardware. Plasmids and weapons are selected with a button press and selection wheel, on the fly, without so much as a hiccup. The control largely remains unchanged, with the game adopting a basic FPS scheme. ![]() However, where “Bioshock 2” transcends such simple game play is by first and foremost, ensuring the experience runs smoothly: objectives are well defined, the difficulty levels are balanced, there’s no one right way to tackle a situation, making the various weapons and Plasmids you acquire all worth their weight in one way or another. The Splicers are back to slow your travel down and every once in a while Subject Delta is forced to hunker down for an extended battle as wave after wave of enemy comes to take your life or the life the Little Sister you choose to save. The characters you meet along the way will give you a task to perform: find an item, confront an enemy, restore the power, etc. There are large areas to explore, but the further you progress into Rapture’s bowels, the more “Bioshock 2” becomes a corridor chase. Under close scrutiny, “Bioshock 2” can’t help but feel like a retread in many ways of “Bioshock” and to make matters a little worse, the game is decisively linear, with the game locking you out of past sections once business in the current section is finished. Tasked with finding what happened to yourself and the Little Sister you were bonded with, Eleanor, Subject Delta will fight his way across new areas of Rapture, encountering a few stragglers unaffected by the fall of Andrew Ryan in the wake of Jack’s arrival. As Subject Delta, you should be a walking force of death, but a clever plot twist robs you of your arsenal and Plasmid powers. ![]() Upping the ante, the single player portion of the game lets you play as a Big Daddy from the get go (as opposed to the last half of the last game’ final act). “Bioshock” was an immersive, often cinematic experience with a story that kept players moving at a steady pace forward, serving up twists and a the answer to the mystery, “what happened to Rapture?” Along the way, Jack encountered Rapture’s drug addled Splicer inhabitants, some survivors like himself, and most notably, the now iconic Big Daddy, protector to the Little Sister, small children responsible for harvesting ADAM, a substance that unlocks the fullest of human potential.Ī little over two years later and a sequel was offered up, adopting the name “Bioshock 2,” somewhat of a step down from the work-in-progress title of “Bioshock: Sea of Dreams.” This time the developers at 2K Games offer up two storylines: one fully fleshed out single player experience, eight years after Jack’s arrival and one just a year before the original game in 1959, serving as the basis for the newly introduced multiplayer portion of the game. No, “Bioshock” put them into the underwater dystopia of Andrew Ryan’s Rapture, a (nearly) dead city happened upon the player’s character, Jack, in the year 1960. 2007’s “Bioshock” on the other hand didn’t amass legions of fans with providing them an online arena for first person mayhem or the chance to live our their sports fantasy. In the gaming world often a sequel means some cosmetic changes and a few innovations and that’s good for most. The sequel, be it book, movie, game or even album, fans always want the chance to recapture the magic of discovery a second time. ![]()
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