![]() These actions take what are called action points and the cost depends on the action type. During your turn you select characters to move, position them on the battlefield, and then have them take actions like making an attack or interacting with something in the environment. Most of the time your goal is to defeat all the enemies but occasionally you need to face a boss or escape a situation where enemies will spawn endlessly. Wildermyth’s battles have a round structure similar to many tactical RPGs where you move all your characters and then the enemy moves all of their units, back and forth in a cycle until the victory or defeat conditions are met. I also made sure they each had different personality traits as one of my characters originally generated with a duplicate personality trait with both of their partners.Īfter making characters you get the basic introduction to the storyline which also teaches you the basics of combat. In my run, the only changes I made to my characters was to spice up the variety in terms of gender (there are male, female, and nonbinary options and these options are independent of the “masculine” or “feminine” build options) and sexuality (attracted to men, women, or anyone with a checkbox to indicate whether or not the character is open to romance and/or children). Take for example one of my warriors Clayala, a “cowardly poet” who became my team tank and always charged headfirst into battle to endure the blows of multiple enemies while hacking them down with her magical axe blessed by a leaf spirit. Personally I would discourage you from doing this, though – the beauty of Wildermyth is in what your characters become rather than how they start. You can go in and edit these details if you wish, lovingly crafting a ten page backstory and adjusting each point of personality to suit the type of character you are trying to build. Your characters by default are randomly generated from their appearance to their gender to their sexuality to their personality. The game starts with character creation, a process which can be as quick as a button press or can be a deep dive into a number of obtuse-seeming stats. Do the random story elements do a good job of building characters who feel special? How is the combat and does it bring interesting ideas to the turn based tactics genre? I’ll be discussing these questions in the context of my first campaign, so buckle up because there is plenty to talk about! After seven hours with Wildermyth, I feel good about sharing my initial thoughts on the game. ![]() As I type these words I’ve just finished the game’s opening campaign, the Age of Ulstryx, which does a good job of introducing the game’s basic concepts while still being somewhat meaty in terms of content. The fact that I am writing this article is probably evidence enough that I’ve spent some time with the game. When I started hearing about it from friend of the site Frostilyte, who normally hates RPGs, I knew I needed to play Wildermyth yesterday. ![]() ![]() Characters move around on a grid battlefield making attacks and carefully finding defensive positions while building a customizable skillset that can make two units of the same class still function in different ways. The concept fascinated me enough that I watched a playthrough of the first campaign path on Waypoint’s YouTube channel, and seeing the game in action showed me a whole ‘nother aspect that the written review didn’t even mention: this was a turn-based tactics game. The reviewer described an experience in which the choices they made during seemingly-innocuous events made radical changes to the characters’ bodies or netted them unique equipment. I had this experience when I first read about Wildermyth, a game that promised tabletop-RPG style storytelling by using a large collection of random events to make your characters develop in unique ways. A friend, a podcaster, a reviewer on a website describes what makes the game unique and every single point on the bullet list lines up with something you’re looking for in a game. Occasionally you will hear about a video game that seems to be tailor made for you. ![]()
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